Hello world,welcome to my site.
Scroll. The camera rides a spline through the scene, twenty thousand particles morph between shapes, and the text comes apart letter by letter.
The page is a track the camera runs along.
A Catmull-Rom spline through six points in the scene; scroll position maps to distance along it via GSAP ScrollTrigger, smoothed by Lenis so the wheel feels like inertia rather than steps. This is the single most reused device on award sites of the last two years.
One buffer, three shapes, a GPU in between.
Every particle carries three target positions, for a sphere, a torus knot and a cube. The vertex shader mixes between them with a scroll-driven uniform and adds curl-like noise so the transition billows instead of sliding. Nothing is recomputed on the CPU per frame.
The cursor is a torch.
The fractal blob is lit only where the pointer is. A raycast finds the point under the cursor each frame and the fragment shader brightens within a falloff radius, the "reveal on interaction" pattern currently fashionable on corporate hero scenes. The surface pattern is still the Julia set from the hand-written WebAssembly module.